How to get a ruling during a game, and game interruptions generally
There are many reasons that a game may get interrupted, some
out of the players’ control – clock is defective, board shifts and piece
locations are disrupted, as well as some under the player’s control – claim of
draw or win or any rule or conduct question that can’t be resolved by the
players alone.
Once anything happens that causes you to
deviate from normal game play, the player noticing an issue has the right
to stop the running clock until that issue is resolved – this note primarily follows
Rules 21F and 16Q as well as others for specific instances. Note that simply offering a draw, rather than
a draw claim, is done with the clocks running, while the offering player is on
move.
With clocks stopped, state your view, and in the
overwhelming majority of cases, the players will agree (“Yes, I inadvertently
knocked that R over, let me replace it on a1”).
If players can resolve it yourselves, that’s the ideal path. Take the agreed action, restart the clocks
and continue. Note also that, frequently,
for small issues like the one above, the entire process can be resolved within
just a few seconds, and the players may not feel the need to stop clocks. This is certainly acceptable.
Note that in many cases, a player loses the right to make a
claim or obtain a ruling if they do not make that claim immediately. One such case is for an illegal move (Rule 11D),
where the player can make a claim up until the point where they complete their
next move.
In all cases, ASSUME BEST INTENT from your opponent. If there is a disagreement about a rule or how to proceed, please
don’t let this escalate into something personal. You’re both deeply invested in achieving exactly
opposite goals over the board. Emotions frequently
get involved. Don’t let that translate
into any animus towards the player.
Chess is a civil abstraction of a violent conflict that occurs over the
board played between gentlemen and ladies (quaint, I know, but it’s an
aspiration…). Retain your composure and earn
that reputation IRL while the issue gets resolved. Arguing about an issue only guarantees that you’ll
just be having the same disagreement, only louder. Please consider the players around you. Fortunately, there’s always a party you can
appeal to for a binding resolution to your issue: The Tournament Director (TD).
At this point, clocks are stopped, you’ve exchanged a few words
to establish that you disagree about how to proceed. Stop there.
The initiating player should find a TD and explain the issue. The TD will come to the table and make sure
by talking to both players that a) they understand the facts, and that b) they
understand the resolution requested by each player. If both players do not agree on the facts,
the TD has resources allowing them to get as close as possible to the unbiased
truth of the situation, including consulting with spectators or other players
in some cases.
The TD at this point will refer to the rules if needed, find
and apply the appropriate rule(s) and issue their judgment allowing play to
proceed. For the course of play, this
judgment is binding on both players and the game will continue
accordingly.
Players have the right to appeal a ruling but note that the
TD may reserve a decision on the appeal and ask that play continue before it is
heard. If this occurs please continue the
game under protest. If the appealing
player wins, the appeal becomes moot.
Review Rule 12H for more details.
TL;DR for getting a ruling
- · Stop the clock
- · State the issue to your opponent and quickly resolve if possible ** preferred outcome **
- Don’t argue about anything – there's no point, the TD will resolve the issue
- Get a TD
- Explain the case
- TD will issue ruling
- Play will proceed from there
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